School Programs | School Programs Brochure | PDF download | Rates and Reservations | Teacher Resources
We offer 13 different history and science programs, each specifically designed to comply with the New Massachusetts Curriculum Frameworks / Common Core for specified grade levels. We are able to tailor our programs to fit the needs of your students. Thinking of staying for the day? Visit with one or two classrooms and participate in one science AND one history program, or arrange a joint program with the National Park Visitor Center or Buzzards Bay Coalition’s Richard C. Wheeler Bay Learning Center. Contact Robert Rocha, Director of Education and Science Programs, at email@example.com for more details.
Explore life at sea in the simplest terms through music, role-play, and vocabulary.
Students create collections and patterns, and learn that a museum is a place to have fun.
An introduction to geography with a focus on mapping.
Compare and contrast whales and humans through focus on biology, history, and mapping. Includes Pre-visit and Post-visit activities.
Students take on the role of taxonomists to organize a variety of marine creatures in this science program.
Discover connections between local and foreign cultures through role-play and mapping.
Identify simple and compound machines used onboard a whaleship and learn the importance of maritime industries.
Hands-on activities enable students to learn about these tiny organisms in a larger-than-life fashion.
Life in the Trophics: Understanding Marine Food Webs (Grades 4-9)
Follow the brig Sullivan as it sails from New Bedford to the Azores. Use journal notes from the voyage to chart its course and learn about the marine animals seen along the way.
Learn the history of New Bedford through stories of explorers, settlers, entrepreneurs, whalemen, and the Underground Railroad.
Explore the social relationships forged by the whaling industry, focusing particularly on the experiences of African Americans, Cape Verdeans and Azoreans in New Bedford.
Work with us in setting goals for your program to bring the characters to life for your students.